![]() Horror Tales is also just a better, more balanced game. Mind you, some of the real-world feeling may come from the fact that the game is built around dealing with a pandemic, which is kind of on the nose after the past eighteen or so months. It certainly has some supernatural elements, but between the crumbling buildings, the scavenging rats, and the overwhelming feeling of death and decay - thanks in no small part to the omnipresent splashes of blood-red wine - it feels like you?re trapped in a real-world nightmare (albeit one that shares a bit of DNA with Dishonored). Whereas Infernium had a supernatural feel running through it, Horror Tales feels a little more grounded, being set on an island in the Mediterranean. Even if superficially the two games have a fair amount in common, dig even the tiniest bit beyond those descriptions and you quickly discover they?re fairly different. Now he?s back with Horror Tales: The Wine, a totally different creepy horror game where you wander around a gorgeous, mostly empty town trying to avoid enemies and solving puzzles. Last time I played a game from Carlos Coronado was in 2018 when I played - and was mostly indifferent towards - Infernium, a creepy horror game where you wandered around a gorgeous, mostly empty town trying to avoid enemies and solving puzzles.
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